The author.Hello, I’m Matilde Park. I’m an interactive media artist and developer based out of Montréal, Québec. I’m a strong generalist, the dreaded “creative technologist,” predominantly leading teams in self-owned, creative and professional environments across tech. In general I’m interested in playful interfaces, products that recontextualise the role of computers in our lives, and experimenting with the interface as a storytelling medium.
I’m a cofounder of High Dimensional Research, building the infrastructure that leverages human (and artificial) intuition.
I was director of Reciprocal Ltd, an interactive design and development studio, from 2022-2023. I previously served at Tlon, leading the userspace team for the Urbit peer-to-peer network from 2019-2021.
Before that, I wrote and directed video games with Aether Interactive, creating experimental narratives using interface tropes, from 2017-2019. I’ve also written and performed music as a member of Lapsed Catholics; and produced one novella, Teleceph.
history
- September 2024: Closed decept.org after four years.
July 2023: Dissolved Reciprocal
March 2023: Cofounded High Dimensional Research
- Reciprocal projects are covered on their own page.
June 2022: Founded Reciprocal
- September 2021: Released Teleceph, a novella.
August 2021: Departed Tlon Corporation
- March 2021: Gave a talk, “Pressure and Protolith,” on the history and architecture of the Landscape product.
- November 2020: Created decept.org, a Pleroma instance for fediverse access.
- May 2020: Wrote “Tools of Our Own,” a blog post for the Urbit project as a meditation on product-oriented consequences from the stack upward.
- April 2020: Appeared in the Urbit OS1 Launch video on a developer panel.
- December 2019: Gave a talk, “Designing a communal computing interface,” at the Chaos Communication Congress in Leipzig, Germany.
June 2019: Started contract with Tlon Corporation
- April 2019: Released “Charity,” an EP with Lapsed Catholics.
- December 2018: Released “Hetaera”, an LP with Lapsed Catholics.
October 2018: Aether Interactive disbanded
- September 2018: Released “Sol Hemochroma,” a 30-minute visual novel, with Aether Interactive.
- June 2018: Released “Subserial Network,” a 3-hour experimental narrative game, with Aether Interactive for Humble Bundle’s Monthly package.
- August 2017: Released “LOCALHOST,” a 30-minute experimental narrative game with Aether Interactive.
- May 2017: Released “Arc Symphony,” a short Usenet simulator written in Twine (with its own ARG campaign), with Aether Interactive.
May 2017: Founded Aether Interactive
- January 2017: Released “Forgotten,” a CGA-flavoured digital horror game written in Twine.
April 2016: Graduated from University of Toronto
- December 2015: Released “Sonic OC 7,” a short vignette game based around a ghostly Macintosh and Sonic roleplayers.
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