I was co-owner, CEO, creative director, and developer for Aether Interactive, an experimental narrative video game company. We worked with companies like Humble to publish our games with full creative control and received attention from Kotaku, Polygon, PC Gamer, Game Informer, Wired, Boing Boing, and beyond.
I adore work with constraints and the beyond, especially when it intersects with interactive media. I love decentralised networks, cybernetics, and the hacker ethic. Right now I'm working with Martian technology.