blog / interaction and limitation // Every line of code becomes the instinct of a new breed.
blog / la compositrice informatiquement // The GPT-2 is such a fascinating director.
blog / unconscious // Thoughts on the psychological and religious macrocosm of the Internet.
blog / linear death // Thoughts on interactive media and our current technological moment through an accelerationist framework.
blog / four hours in a DAW // Step by step, how I produce podcasts.
blog / game criticism // Old interfaces as artificial mediators with ancestors.
blog / game criticism // As previously published on Polygon.
blog / new companies, same gynoid // A life update about a new company.
blog / film history // One of the first critically acclaimed beautiful messes.
blog / game criticism // The term “video games” is askew; it limits our expectation of their function, of what they actually are. So, really, let’s just call them what they are: interactive experiences.
blog / film history // Imagine a world in which we grouped the films we watched by their sound designers.