blog / self-reconstitution // Archetypal construct supplied as desired.


blog / interaction and limitation // Every line of code becomes the instinct of a new breed.

Fragment on the Associative Auteur

blog / la compositrice informatiquement // The GPT-2 is such a fascinating director.

Of Humans and Daemons: Channelling the Network

blog / unconscious // Thoughts on the psychological and religious macrocosm of the Internet.

Accelerationism in Aesthetics: Hypernarrative

blog / linear death // Thoughts on interactive media and our current technological moment through an accelerationist framework.

Introduction to Podcast Production

blog / four hours in a DAW // Step by step, how I produce podcasts.

All Our Asias explores memory, culture, and the limits of artifice

blog / game criticism // Old interfaces as artificial mediators with ancestors.

In defense of Mass Effect: Andromeda and other messy games

blog / game criticism // As previously published on Polygon.

Introducing Aether Interactive

blog / new companies, same gynoid // A life update about a new company.

I'm not a pod: 1956's Invasion of the Body Snatchers

blog / film history // One of the first critically acclaimed beautiful messes.

The New Wave: Interactive Experiences

blog / game criticism // The term “video games” is askew; it limits our expectation of their function, of what they actually are. So, really, let’s just call them what they are: interactive experiences.

The Sound Auteur: Alan Splet and the Sound of a Signature

blog / film history // Imagine a world in which we grouped the films we watched by their sound designers.