blog / linear death // Thoughts on interactive media and our current technological moment through an accelerationist framework.
blog / four hours in a DAW // Step by step, how I produce podcasts.
blog / game criticism // As previously published, a piece on games as an artificial creation.
blog / game criticism // As previously published on Polygon.
blog / new companies, same gynoid // A life update about a new company.
blog / film history // Often remade, Invasion of the Body Snatchers is an easily retooled parable only due to its original release: it is so ambiguous that to date, different reviews insist upon its...
blog / game criticism // The term “video games” is askew; it limits our expectation of their function, of what they actually are. So, really, let’s just call them what they are: interactive experiences.
blog / film history // Imagine, for a moment, a world in which we grouped the films we watched by their sound designers. You want to see a science fiction movie, but more in the...