Accelerationism in Aesthetics: Hypernarrative

blog / linear death // Thoughts on interactive media and our current technological moment through an accelerationist framework.

About our workflow...

blog / embrace structure // You need a system.

Introduction to Podcast Production

blog / four hours in a DAW // Step by step, how I produce podcasts.

All Our Asias explores memory, culture, and the limits of artifice

blog / game criticism // As previously published, a piece on games as an artificial creation.

In defense of Mass Effect: Andromeda and other messy games

blog / game criticism // As previously published on Polygon.

Introducing Aether Interactive

blog / new companies, same gynoid // A life update about a new company.

I'm not a pod: 1956's Invasion of the Body Snatchers

blog / film history // Often remade, Invasion of the Body Snatchers is an easily retooled parable only due to its original release: it is so ambiguous that to date, different reviews insist upon its...

The New Wave: Interactive Experiences

blog / game criticism // The term “video games” is askew; it limits our expectation of their function, of what they actually are. So, really, let’s just call them what they are: interactive experiences.

The Sound Auteur: Alan Splet and the Sound of a Signature

blog / film history // Imagine, for a moment, a world in which we grouped the films we watched by their sound designers. You want to see a science fiction movie, but more in the...