hello, i'm matilde park

Interactive media developer and narrative designer.

Dec 14, 2018


indie pop // First musical collaboration and the start of Lapsed Catholics.

Sep 4, 2018

Sol Hemochroma

canadian alchemy // A lost adaptation of 80s teen horror and municipal politics.

Jun 1, 2018

Subserial Network

join with the terminal // Explore the mesh network of the post-singularity.

May 21, 2018

About our workflow...

embrace structure // You need a system.

Mar 24, 2018

Introduction to Podcast Production

four hours in a DAW // Step by step, how I produce podcasts.

Feb 16, 2018

All Our Asias explores memory, culture, and the limits of artifice

game criticism // As previously published, a piece on games as an artificial creation.

Dec 29, 2017

Sophia Park (2017.12)

slipstreaming the latest updates // The year in review, contained in a handy .iso file (not attached).

Oct 13, 2017


podcasting on another level // Introducing a podcast about game journalism and our ongoing discussions on interactive media.

Sep 20, 2017

In defense of Mass Effect: Andromeda and other messy games

game criticism // As previously published on Polygon.

Aug 28, 2017


four minds, one body // Your first day on the job in the last days before singularity.

Jun 2, 2017

Introducing Aether Interactive

new companies, same gynoid // A life update about a new company.

May 15, 2017

Arc Symphony

eternal september // Do you remember Arc Symphony?

Jan 1, 2017


sentient decay // Conversations with the reaper in beautiful CGA.

Mar 22, 2016

I'm not a pod: 1956's Invasion of the Body Snatchers

film history // Often remade, Invasion of the Body Snatchers is an easily retooled parable only due to its original release: it is so ambiguous that to date, different reviews insist upon its...

Dec 31, 2015

Sonic OC 7

possessed computers // Engage in your least secret dreams with a possessed completely normal Macintosh Performa, or at least an artistically inspired version.

Dec 14, 2015

The New Wave: Interactive Experiences

game criticism // The term “video games” is askew; it limits our expectation of their function, of what they actually are. So, really, let’s just call them what they are: interactive experiences.

Dec 5, 2015

Where does Guild Wars 2 go from here?

game criticism // A university piece on the first Guild Wars 2 expansion.

Aug 3, 2015

The Sound Auteur: Alan Splet and the Sound of a Signature

film history // Imagine, for a moment, a world in which we grouped the films we watched by their sound designers. You want to see a science fiction movie, but more in the...

© 2018 matilde park · articles & written content available under cc by 4.0