canadian alchemy // A lost adaptation of 80s teen horror and municipal politics.
join with the terminal // Explore the mesh network of the post-singularity.
four hours in a DAW // Step by step, how I produce podcasts.
game criticism // As previously published, a piece on games as an artificial creation.
slipstreaming the latest updates // The year in review, contained in a handy .iso file (not attached).
podcasting on another level // Introducing a podcast about game journalism and our ongoing discussions on interactive media.
game criticism // As previously published on Polygon.
four minds, one body // Your first day on the job in the last days before singularity.
new companies, same gynoid // A life update about a new company.
film history // Often remade, Invasion of the Body Snatchers is an easily retooled parable only due to its original release: it is so ambiguous that to date, different reviews insist upon its...
possessed computers // Engage in your least secret dreams with a possessed completely normal Macintosh Performa, or at least an artistically inspired version.
game criticism // The term “video games” is askew; it limits our expectation of their function, of what they actually are. So, really, let’s just call them what they are: interactive experiences.
game criticism // A university piece on the first Guild Wars 2 expansion.
film history // Imagine, for a moment, a world in which we grouped the films we watched by their sound designers. You want to see a science fiction movie, but more in the...
© 2018 matilde park · articles & written content available under cc by 4.0